MacPherson on American McGee's Grimm
2009-02-02 16:55
posted: 02 February 2009 09:12 am ET
As game fans and IDW watchers caught, American McGee’s Grimm was recently announced as an upcoming comic book project from IDW Publishing. The project will introduce the popular GameTap videogame and fairy tale terror, Grimm, to a new realm sullied with goodness—comic books. Written by Dwight MacPherson and drawn by Grant Bond—Grimm’s new five issue mini-series sets him against a number of comic book realities/ genres: romance comics, westerns, teenage high school comics, and anthropomorphic comics. The press release for the project states:
American McGee's Grimm is a five-issue miniseries that takes the games' high concept and tweaks it a bit, allowing Grimm to unleash his dark magic across five familiar comic-book universes. In issue one, Grimm exits the latest fairy tale he darkened only to discover bright and sunny superhero comics. He enters the world, kick-starting a "Crisis on Earth 57," where he launches a secret invasion crisis into a domain where villains are doomed to fail... until he gets involved!
Newsarama contacted Dwight MacPherson to talk about his involvement with the mini-series which hits shelves this April.
Newsarama: Dwight, first things first—how did you get involved with the American McGee's Grimm project over at IDW?
Dwight MacPherson: I was contacted by IDW EIC and Publisher Chris Ryall. I've known Chris since he was the administrator at Kevin Smith's moviepoopshoot.com and during the time we've known each other, Chris has always been extremely complimentary of my writing. When Gene Simmons' House of Horrors came along, we finally had our first opportunity to work together at IDW. Chris really dug what I did and my level of professionalism, so he contacted me about writing the American McGee's Grimm mini-series.
I said “No” but after I learned Tom Waltz would be editing the project, I finally conceded. Okay...that's not true. (laughs)
Working with IDW, Chris and Tom is always a pleasure and I've been a huge fan of American's work since Alice, so I was thrilled and thankful for the opportunity.
NRAMA: For folks who aren't familiar—what is American McGee's Grimm all about?
DM: The videogame (http://www.gametap.com/grimm/) is about a powerful dwarf who becomes disgusted with the “happy endings, bloodless romances, blind obedience, insipid weddings, unearned wealth, unmerited praise, and undeserved good fortune” in fairy tales—as stated on Grimm's GameTap page. Grimm doesn't believe fairy tales should be used to teach morals when they were intended to be cautionary tales that took reality to extremes while entertaining readers. Beyond that, Grimm thinks fairy tales should mirror his reality—though Grimm's reality is exponentially darker than ours.
(Or is it?)
Read the rest of the article here...
